
A problem here is doctors in training can also become consultants, which prevent them from learning new skills. Lastly there is a training room that allows doctors to learn new qualifications by a consultant level doctor. There is also an autopsy function that requires a sacrifice of a patient that will boost research for that illness, but carry’s a risk of a reputation drop if this is discovered. The Research Dept, unlocked from level 3 onwards allows your hospital to unlock new illnesses, rooms and machines, along with improving the effectiveness of your drugs which helps prevent accidental death by your staff. A staff room allows staff to relax and replenish their energy with further objects being able to be researched like an arcade video game that reduced the time needed for staff to stay in the staff room. Usually one toilet per building is needed. The Facilities are rooms that help your hospital to function and are required to progress to the next level: Toilets are used to stop patents from making a mess in your hospital, of which multiple toilets will need to be placed in larger hospitals.

Slack Tongue Clinic and Fracture Clinic are two examples that are used to treat specific illness. Since these rooms are only used to cure a single illness, you probably only need one per hospital, but in the case of emergency’s where up to 14 patients can arrive at the same time with the same illness, you may need to build another to satisfy demand.Ĭlinics are also treatment rooms that use machines to cure patients, again these are also unlocked as you progress through the game, the the inflation clinic being unlocked from the start. These machines get better through further research and can withstand multiple usage cycles and earthquakes.

Bookcases and a skeleton can be added, not sure if this has any affect on the diagnosis?įurther diagnosis rooms consist of the Cardiogram, Scanner, X-Ray and Ultrascan, these are unlocked after research and require regular maintenance by an handyman. Requires a doctor with the Psychiatrist qualification. Psychiatric: Like the ward this is also used for diagnosis and treatment. Operated by a nurse, you will need to build multiple Pharmacy’s later on in the game since this will cure a majority of illness. Pharmacy: Used to administer a wide range of drugs used to cure patients. Beds can only be placed at a specific angle, so don’t make the room too big otherwise its wasted space. Patents will also rest here before entering the Operating Theatre. Wards can be sized quite large, and more than one bed can be placed. Ward: Used for both diagnosis and treatment, this is managed by a Nurse. If you have a consultant doctor, you will want to place them in the GP’s Office as they are better at diagnosing illness than a regular or junior doctor. A good tactic is to build one near the diagnosis rooms like the X-ray or Scanner to help deduce the load. This room gets very busy as patients will return to this room until they are diagnosed, but not when they are cured.

Usually a doctor in the GP’s office will be able to diagnose the patents depending on their skill set, but some will require the patient to refer to another diagnosis room to find out what type of illness the patient has. GP’s Office: Used to find out what’s wrong with the patent. Here you will want to build further diagnosis and treatment rooms as the patents demand for them.

You start off with a blank empty hospital building, First thing to pop down is the reception desk, which is where patents will flock to when they first enter your hospital, of which they are then referred to the GP’s Office.
#Theme hospital part 1 simulator
Whilst its not an accurate simulator like Sim Healthcare, its still a lot of fun and has a lot of Bullfrog-type humor. A hospital simulation game from The makers of Theme Park.
